I\'m new at using transforms and this type of math,and would appreciate some direction solving my coding problem.I\'m writing in XCode for the iphone, and am working with CGraphics.
I am currently working on a simple Silverlight app that will allow people to upload an image, crop, resize and rotate it and then load it via a webservice to a CMS.
I have written code that generates a ray from the \"eye\" of the camera to the viewing plane some distance away from the camera\'s eye:
This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine.
I have a sequence 开发者_JAVA百科of images (PNG format) in my iphone app. It is saved in the app\'s sandbox doc folder. How do I create animation file from these images?
I have the following code to take a screenshot of a window, and开发者_C百科 get the colour of a specific pixel in it:
I have this code: CGPoint arrowMiddle = CGPointMake((arrowOne.x + arrowTo.x)/2, (arrowOne.y + arrowTo.y)/2);
In the NVIDIA README for the Quadro card X driver, there is this comment: Workstation overlays, stereo visuals,
I want to build a program that will (as part of what it\'s 开发者_Go百科doing) display lines organically growing and interacting horizontally across the screen.Here\'s a sample image, just imagine the
What is the simplest algorithm for decomposing a quadril开发者_开发问答ateral into an arbitrary number of triangles?Probably midpoint triangle subdivision.Cut your quad into two triangles, then use th