Ever since Chromium/Native Client have switched to using PPAPI 2, obtaining a 3D context is broken. I can link and compile my applicati开发者_开发知识库on (which uses OpenGL ES 2 extensively), everyth
My company has b开发者_StackOverflow中文版een creating an internal level editor in Unity3D for an OpenGL based game.The problem is I\'m having trouble mapping Unity\'s Lighting model to OpenGLs.
I use models designed in Blender, and I need to add attachment points to it for special effects. Like mark a point in a hand of a model (modified by hand animations of course) that I can apply glow to
Hey m plan to make particle effect by using Sprite animation ..but didnot get 开发者_运维问答it in proper way ..
I\'m taking my first steps through Unity, as a follow up to this question: http://answers.unity3d.com/questions/56697/isometric-game-camera-limits
I\'m trying to create a wrapper around a logging method (Debug.Log) in Unity3d. What I want to do is declare a variable inside whatever class I ha开发者_如何学运维ppen to be working on to shorthand My
I\'m primarily a C++ developer, but recently I\'ve been working on a project in C#. T开发者_运维知识库oday I encountered some behavior that was unexpected, at least to me, while using object initializ
I know that with continue you can skip certain parts of scripts, but is there a way to do the same thing with an array? I want that every object is stored in an array, but not the object(which also ha
I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse Scroll wheel as far as i can see.
I\'m aware that having a large initial level in Unity causes the iPhone/iPad to shut down the app before it is done loading. The solution, I thought, would be a loading level that yields for 1 or 2 fr