My company has b开发者_StackOverflow中文版een creating an internal level editor in Unity3D for an OpenGL based game.The problem is I\'m having trouble mapping Unity\'s Lighting model to OpenGLs.
I use models designed in Blender, and I need to add attachment points to it for special effects. Like mark a point in a hand of a model (modified by hand animations of course) that I can apply glow to
Hey m plan to make particle effect by using Sprite animation ..but didnot get 开发者_运维问答it in proper way ..
I\'m taking my first steps through Unity, as a follow up to this question: http://answers.unity3d.com/questions/56697/isometric-game-camera-limits
I\'m trying to create a wrapper around a logging method (Debug.Log) in Unity3d. What I want to do is declare a variable inside whatever class I ha开发者_如何学运维ppen to be working on to shorthand My
I\'m primarily a C++ developer, but recently I\'ve been working on a project in C#. T开发者_运维知识库oday I encountered some behavior that was unexpected, at least to me, while using object initializ
I know that with continue you can skip certain parts of scripts, but is there a way to do the same thing with an array? I want that every object is stored in an array, but not the object(which also ha
I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse Scroll wheel as far as i can see.
I\'m aware that having a large initial level in Unity causes the iPhone/iPad to shut down the app before it is done loading. The solution, I thought, would be a loading level that yields for 1 or 2 fr
I am trying to add the Unity3D (www.unity3d.com) web player into my site with SilverStripe CMS version 2.4.5. What seems to happen is that SS is dynamically removing my code that contains the web play