I\'m trying to compile a demo project from Unity in Xcode (it\'s actually a tutorial on a new Augmented Reality platform that integr开发者_StackOverflow社区ates with Unity called String) and getting t
This question is actually for Unity3D, but it can also be a more general question, so therefore I\'m going to make this question as general possible.
I am starting to explore the game development using unity 3d for android. I have downloaded the trial version of unity 3.3. I went through few tutorials.
Just as the name says, I want that for each certain name in an array a value is added to a int. For example: if there are 3 strings of the same name in the array, then 3 times 50 will be added to th
I have been trying to convert the code at (the 2nd sample on the page): http://unity3d.com/support/documentation/ScriptReference/WWWForm.html
I\'m aware that there are several threads with the same problem, but i haven\'t been able to开发者_运维技巧 make their solution work. I ended up creating this class:
I\'ve been checking out 开发者_StackOverflowUnity and it looks quite interesting. In particular after reading you can use C# as the scripting language, I am left wondering if there is some sort of V
I need to animate an object along a path. I am doing so by creating an animation like:. This works great but since my terrain is not flat it will be nice if I don\'t have to deal with the y componen
Unity3D lets you write scripts in C# which are (IIRC) run through the mono framework on PCs with the Unity player installed.
Ever since Chromium/Native Client have switched to using PPAPI 2, obtaining a 3D context is broken. I can link and compile my applicati开发者_开发知识库on (which uses OpenGL ES 2 extensively), everyth