What are the pros and cons of various Flash 3D engines with regards to performance on mobile devices? Which do you prefer -- which have you tried (examples of apps 开发者_如何学运维developed) implemen
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is there any simple way to extrude a 2d geomtry (vectors ) to a 3d shape assuming extruding parameter are lenght (double) and angle (degree)
Ahoy, I\'m working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above.
I\'m about to go mad. I c开发者_如何学运维ant for the life of me figure out texture coords. I have a Octahedron defined by the 8 triangles below. I want to map a texture of the earth on it.See the tex
What i\'m trying to do is making a \"light projector\" with visible ray(like with fog) also called volumetric light;
I am trying to code a function for a camera that orbits a point. Assume a 3d coordinate plane where Z is up. Ignore Z.
I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly).
I\'ve been pond开发者_如何学运维ering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I\'ve seen lo
I\'m trying to figure out how to draw graphics in XNA, and someone else suggested this. But before I attempt to use this...