I have been working on Android for a few months. Now 开发者_运维技巧i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or
Problem Statement: I have the following problem: There are more than a billion points in 3D space. The goal is to find the top N points which has largest number of neighbors within given distance R.
So far I have managed to create a Quaternion for rotation. Only problem is now, how do I apply it to only certain cubes? As when I press the right key on the keyboard at the moment, every cube is bein
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We are trying to make 3D stereoscopy work within XNA for Windows PC Games using NVidia 3D Vision, we really have no idea how this would be achieved and are just now skimming through the XNA documentat
I\'m trying to use rectangular texture with OpenGL. When the height is equal to the width of the texture, everything looks fine, however, when the height is different than the width the texture looks
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i have an object that is doing a circular motion in a 3d space, the center or the circle is at x:0,y:0,z:0 the radius is a variable. i know where the object is on the circle (by its angle [lets call t
I\'m playing with OpenGL ES on iPhone and I\'m trying to rotate a model by panning with the finger. I discovered the open source app Molecules that let\'s you do that and I\'m looking at that code, bu
开发者_运维问答How can I efficiently limit camera pitch when I have only camera quaternion? Do I have to convert to euler angles and then back to quaternion or is there any other way?If the camera nev