Given two orthogonal unit vectors, A and B, and two different orthogonal unit vectors C and D, I need the 3x3 direction cosine matrix or a quaternion which will rotate A to align with C AND will rotat
I\'m developing a game that basically has its entire terrain made out of AABB boxes. I know the verticies, minimum, and maximum of each box. I also set up my camera like this:
I am using the GL selection buffer to implement mouse picking. Unfortunately, OpenGL is returning hits in the selection buffer even for objects that are entirely occluded. For example, if there is a m
I\'m working on a Direct3D application and I sometimes need to terminate the application forcefully via the debugger. After the application has been terminated in this way a couple of times, Direct3D
I\'m trying to achieve an object rotation about 3 axes by incrementing values of rotation angles for axes, and displaying those axes to make next rotation direction predictable for the viewer. But aft
Basically, I\'m trying to do 3D projection on a 2D canvas with simulation of depth. As a general rule, bodies that are further away are \"shaded\" more and smaller than bodies that are closer to the v
I woul开发者_Python百科d like to make a realisticly looking page flip animation. It does not have to be a true physical model, as long as it looks convincing. Many shops have flash animations of their
Is there any means to interpret Direct3D output as a series of vectors instead of a raster image? I am hoping I could use such a feature to generate a PDF file containing the rendered Direct3D output.
I\'m looking for a VERY easy to use 3d game engine. I wan开发者_JAVA百科t to program only the logic of the game, and don\'t want to have to concern myself with graphics. I just want to be able to down
I have a C# program that uses a production grammar to generate 3D models of trees and flowers and similar organic entities (see wikipedia entry for more info on L-Systems)- when I\'m generating a larg