This is a bit of a vague question but bear with me. I am in the process of writing a game using Python/Pyglet and openGL. I currently have it structured so that there is an object called \'world\', in
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Is it possible to open the 3d maya file in wpf application and do transformations in wpf application itsel开发者_开发百科f, if so how to do it,,, can recomend some samples?This is a tool to convert ma
I would like to construct 3d model from 2开发者_如何学运维D face image. Please suggest some good website which can teach me step by step process
I\'ve done a 3D spider model in Blender, and currently I can export it as a .x(direct X) file and import this .x file into XNA gamestudio and make it shown there as a static model.
I have data representing the position of particles for multiple time steps and need to create an animation showing the movement of these particles.
I\'m experimenting with using axis-angle vectors for rotations in my hobby game engine.This is a 3-component vector along the axis of rotation with a length of the rotation in radians.I like them beca
I need to write some code to convert an array of quads into a voxel field. Making it work should be easy, but making it fast won\'t be so trivial.
What do I need to know and what libraries do I need to use if I like to build simple 3d editor ( like Xara3d for example ) that lts me edit simple 3d objects
I\'m new to c++ 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) fro开发者_C百科m 2D to 3D?You map 3D to 2D via projection. You map 2D to