Let\'s say I am using a custom GLSL shader that uses a special interleaved array format made of 11 floats :position (3 floats), normal (3 floats),UVcoord-1 (2 floats), UVcoord-2 (2 floats),custom attr
I\'ve been recommended to load 3D animations in the COLLADA format - I consulted the quick reference and docs for a while but I am pretty lost. What parts of the format do I actually care about if I w
I am right now exploring the openGL 开发者_StackOverflow社区ES in the blackberry I am unable to view the 3D rendering on the simulator(9550)
#1 Is there a limit on how many/size of shader programs OpenGL ES 2.0 devices (iPhone/iPad) can have compiled and available at one time?
I\'m currently working on开发者_JS百科 an application where I need to do some visualization, and the most complicated thing I\'ll be doing is displaying point-like objects.
I have a matrix that includes X-Y-Z coordinates of an environment.I want to render this matrix in a 3D view, coloring the coordinates in terms ofdepth.For example, the coordinates are ta开发者_StackOv
I\'m working in 3d for the first time in a long time. Basically I\'m rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation.
I run my first program with 3D graphics in java but it has one exception please help me in solve that.
I want create object from Canvas3D class(in java) but my Compiler doesn\'t have this class but h开发者_StackOverflow中文版ave Canvas class!
I already googled for the problem but only found either 2D solutions or formulas that didn\'t work for me (found this formula that looks nice: http://www.ogre3d.org/forums/viewtopic.php?f=10&t=557