How can I use 3D objects like md2 with Mon开发者_高级运维oTouch?I know Unity3D can do that, but it is commercial and not cheap for just using md2 objects.Is there any freeware or cheaper library for 3
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don\'t know how?
At some angles this will show an intersection on the wrong side (back when it should be front OR left when it should be right).
I need to check if a box is colliding with a sphere. I have a BoundingBox class defined with x, y, z, width, height, depth. I also have a BoundingSpher开发者_运维问答e class defined with x, y, z, radi
all, I am trying to multiply a matrix to a vector in OpenGL, but it turn out that the rendering result I got by calling my own multiplication function(OpenGLUtility::VectorMultiMatrix4d()) is differen
Uhm, w开发者_如何学运维hat exactly does the bounding sphere in Java 3D do?In general terms (not specific to Java 3D), a bounding object is a \"simple\" object that is guaranteed to completely enclose
I have a C++ program in Linux which operates on and gives as the result the trajectories of some simple geometric ob开发者_运维知识库jects in three or two dimensions. I need to visualize the movement
Short Description I am using charts for a specific application where i need to change the view angle of the rendered 3D Pie chart and value of automatic labels from pie label names to corresponding p
I am creating a 2D sprite game in Unity, which is a 3D game development environment. I have constrained all translation of objects to the XY-plane and rotation to the Z-axis.
How can I convert a 2D point (or 3D with Z=0) to 2D point(where Z is ignored) with a 4D matrix ? I am using Microsofts Silverlight to project a 2D control as pseudo 3D using a Matrix3D