I\'m trying to create an OpenGL application with water waves and refraction.I need to either cast rays from the sun and then the camera and figure out where they intersect, or I need to start from the
Okay, i understand that voxels are just basically a volumetric version of a pixel. After that, I have no idea what to even look for.
We need to figure out a quick and fairly accurate method for point-in-polygon for lat/long values and polygons over google maps. After some research - came across some posts about mysql geometric exte
I want my java me program to run as efficiently as possible. my goal is to make a ray cast and want to know the best way to traverse voxels. I have heard that conversion开发者_JS百科 and comparison of
I have a google maps api v3, which uses \"The Di Lab\"\'s plugin for polygon drawing: http://www.the-di-lab.com/?p=219
I\'m attempting ray casting an octree on the CPU (I know the GPU is better, but I\'m unable to get that working at this time, I believe my octree texture is created incorrectly).
Basically what I\'m trying to do is shade a 2D heightmap using a very very basic raycasting system that basically just checks if the ray is intercepted before it should be to shade it. However it\'s n
I\'m开发者_StackOverflow中文版 currently looking into raycasting and voxels, which is a nice combination. A Voxelrenderer by Sebastian Scholz implements this pretty nicely, but also uses OpenGL. I\'m
I tried using a raycasting-style function to do it but开发者_如何学Python can\'t get any maintainable results. I\'m trying to calculate the intersection between two tangents on one circle. This pictur
I\'m working a project in which I have to perform ray casting and use CSG 开发者_Go百科trees. But I don\'t know how to use the CSG trees or implement it for this project.