I just found the following OpenGL specification for ARB_map_buffer_range. 开发者_如何学GoI\'m wondering if it is possible to do non-blocking map calls using this extension?
I want to manipulate a texture which I use in opengl using CUDA. Knowing that I need to use a PBO for this I wonder if I have to recreate the texture every time I make changes to the PBO like this:
I need to draw pixels very fast on a screen. I found this interesting page Fast pixel drawing library author posted:
Is there any way to blit a texture in opengl es 2.0 with a pitch that differs from its width.Normally I would fix this by using a PBO or adjusting 开发者_C百科the GL_PACK_ROW_LENGTH via glPixelStore.H
托尼SD 2022-03-20 11:06 开发者_如何转开发 这的据玛瑙的质地,质地高价格就高从几百到上千甚至上万都是有的。比如是南红玛瑙不论克卖。玛瑙和玉一样,分新料和老料。目前市场上,由于存在炒作因素,有时新料比