I am writing a 3d game that is using GL10, but I\'d like the application to support GL11 or GL20 if available. What is the best design for supporting all 3? Or is this a fool\'s errand and I should ju
Is it possible to render to texture using SpriteBat开发者_StackOverflowch in libGdx (Java engine for Android/Desktop)? If so, how do it?
The following code shows a torus slowly revolving and coming into display: package com.objloader.example;
I am using libgdx and I am loading all my textures as shown below, Texture objTexture=new Texture(Gdx.files.internal(\"imagename\"));
I have been looking into box2d (in java with libgdx) lately and have been trying to create my own custom bounce effect (I increase the Restitution after the first bounce)
I need to create an app for android, where the 2-color text will be displayed on the 2-color background. See picture on the left. Then, the line should be moved with animation and result image should
I have been trying to use a MouseJoint to move a piece wherever the user touches. But the piece, being affected by the joint, behaves strangely, never reaching the point. This is the code (x and y are
I work for a small Android game development company, and currently I\'m having an issue.I\'m running a pretty standard windows 7 x64 machine, with Eclipse and the Android SDK.
I\'m currently working on a project that involves a comparison between different image processing libraries. One of these libraries is libGD. I\'m using the perl
Basically, I have a libgdx UI that links to level files that are built from an XMLinterpreter. On the desktop, the application runs fine. But when I run it on the phone, it cannot find the level.xml f