I\'m having some problems with JBox2D. I\'ve created a ball and world and everything as far as I can tell correctly, but when I call the world.step() method it dosen\'t make the ball fall from gravity
I have an Android application using JBox2D for physics simulation. The only dynamic object is a 0.07m radius circle, as well as several static circles and rectangles in a total game area of about 20m
I am doing simple application that should put circle on Canvas when the user taps the screen and then put that circle in the PhysicalWorld I have defined.
I\'m wondering what I should do for my player character. Currently he has the idle stance, with all the collision polygons created etc. But I want him to move his arm polygon when he is punching. How
As shown in the image I have implemented \"blob\" by connecting Circle shapes with \"Distance Joints\".
I\'ve read the Box2D manual and I understand how masking works in general. But the results I\'m getting are not following what is laid out in the manual.
开发者_运维技巧 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form.
I tried to implement a circle bouncing between 4 wall. But, it dosen\'t matter what is initial velocity vector of that circle, afters some time it always ends up moving horizontally or vertically. Is
I\'m experimenting with box2d. I seem to have a problem people describe as sticky walls I have a ball and a paddle
Where do i find reference manual of JBox2D ? I was using fisica which inherits JBox2D. There is reference manual of fisica but can\'t find reference manual of JBox开发者_Python百科2DI don\'t think JBo