In C++, I have a problem with circular dependencies / incomplete types. The situation is as follows: Stuffcollection.h
Is the following example a valid complete translation unit in C? struct foo; struct foo *bar(struct foo *j)
I have a c开发者_StackOverflow社区lass that should have a private member of the same class, something like:
I\'ve got an abstract base class that defines an interface to data sinks.Concrete implementations of data sinks are acquired via factories.In an effort to tidy up code, I created a typedef for the fac
I am trying to take a String from a JTextField using getText and apply it to the method SearchString but i am presented with the error Incompatible Types i cannot see anything wrong with this code how
I ha开发者_开发百科ve this in a C file: struct T { int foo; }; the C file has an include to an h file with those lines:
I have a menu system that I want to initialise from constant data. A 开发者_开发百科MenuItem can contain, as a sub-menu, a vector of MenuItems. But it only works up to a point. Here are the bare bones
Are (seemingly) shady things ever acceptable for practical reasons? First, a bit of background on my code. I\'m writing the graphics module of my 2D game. My module contains more than two classes, bu
in this code, compiler complain abou开发者_运维百科t undefined MyClassB, which is understandable :
I\'m getting a incomplete type error for the \'next\' and \'previous\' variables.I\'m not sure what I am doing wrong because I am very rusty on writing classes in C++.Any help would be appreciated!