We\'re searching for a way to script events in BGE instead of using there build in GUI version where you are using your mouse to mak开发者_如何学运维e events trigger your scripts. Isn\'t there a way t
I am working on real time mapping of model with the user data obtained from Kinect. I am able to get access to the individual bone using bge.types.BL_ArmatureObject().channels
Edit开发者_如何学Python (Original post below): So I have come up with the following code. I can export the mesh, bone structure and animations. I can animate a simple skeleton. But for some reason if
I\'ve made an exporter (in Python) from Blender (2.5+) to a custom format. What bothers me is that most models I download contain no UV layers but instead are using auto-generated texture coordinates.
I want to ask you, how can I export all objects to scene to seperate files in blender using python scripts ? I want to export开发者_开发知识库 it to fbx, to have something like this:
I am using pySerial to get data from an Arduino (micro-controller). The data are stored in a pickle file. It worked fine with Blender 2.49 (python 2.7).
I am told that for a simple cube I need 36 vertices when I want to have colors/textures etc. for OpenGL ES application but when I export the colored cube to OBJ format using Blender, I only get 8 vert
I have a persistent issue with a particular UI behavior in Blender 2.56.0. Before anyone tells me that I should be asking about this on the Blender forum, I have...
I\'m trying to create my own panel (in Blender 2.55), that will help me modify/create objects. I\'ve tried the following example:
I would like to create a simple mesh in Blender (2.50) via the Python API but the examples from the API documentation don\'t work yet.