I\'m trying to implements projection, using a vertex shader. Is there a way to have a separate vertex shader to handle set the gl_Position, and having another vertex shader to set the values required
I\'ve been testing my OpenGL ES 2 app on various phones. I\'ve ran into a problem with开发者_Go百科 the Droidand Droid 2. Every EGL config I try results in an EGL_BAD_MATCH.
Currentlt I\'m finding some books to improve my knowl开发者_StackOverflowedge on OpenGL ES and Object Oriented Programming as I would need them sooner or later. Can someone recommend some books or sit
When I use Eclipse to deploy an Opengl ES app to device I get following error [2011-09-19 15:56:40 - SimpleCube] Failed to install SimpleCube.apk on device \'S5830bfcc8426\': Permission denied
I am trying to implement a blur filter with OpenGL ES 2.0 on Android. Here is the code i am using: varying highp vec2 fragTexCoord;
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.
I\'m porting a project made for the Galaxy Tab 1, for Galaxy Tab 2, but the apk runs slowly so I added the hardwareA开发者_开发知识库ccelerated flag on the AndroidManifest.XML of the new application.
I ran the OpenGL ES Analysis tool from Instruments in my app, and it stated that after compiling the shader, I should make a call to glDrawArrays in a prewarming pass. So I checked the time of开发者_如
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
i am new to openGL. Iam using apple documentation as my major referens http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVert