I\'m working With Game Center right now and I have a issue with GC. When I\'m using initWithPlayerIDs:, I don\'t get any score when loadScoresWithCompletionHandler: callback is called.
As I look into documentation of GKScore and GKLeaderboard, there is no way to reset scores reported by player to particular leaderboard in GameCenter. Am I开发者_运维知识库 right?
What is the point of calling... GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; As far as I can tell, this always returns an object will all fields set to nil, regardless of the start of
I have an shipped OpenGL game that I\'m adding Game Center support to for a 1.1 rev. The game does not use a UIViewController and is coded as follows in the AppDelegate:
I\'m testing Game Center leaderboards in my App and 开发者_运维技巧my scores seem to be disappearing after a while.I had 3 different sandbox accounts creating high scores one night, and then the next
So far I have had success in implementing Game Center for my app. Authorizing players is OK, so is reporting Achievements.
I dont know since when this happened, maybe after the upgrade to Mac OS Lion and Xcode 4.1. But I am not sure.
In just about every example of submitting achievements to Game Center, I see this code [achievement reportAchievementWithCompletionHandler:^(NSError *error)
After testing, I find that though the type of percentComplete of GKAchievement is double, and in apple\'s help document the legal values is between 0.0 and 100.0. but if you report percentComplete=1.5
Is there a way to create a game that is turn based without having to set up a server for it? For example, say you want to make a chess game. You want users to be able to take a turn whenever they have