I\'d like to play with the idea of creating a server program that communicates with an iPhone app over socket connections. I\'ve found several guide开发者_StackOverflow中文版s within Apple\'s document
I\'m syncing my Mac application with my iPhone application using NSStream and am trying to encrypt the communication with SSL.I\'ve tried to run CFReadStreamSetProperty(readStream, kCFStreamPropertySS
I press the button to connect to the server (TCP), but i don\'t know whether it connected or not.. Here is that part of the code:
I am cre开发者_如何学运维ate a NSData file from the image and sending over server using socket.
i have starting learning about FTP Programming, i learn some from simpleFTPSample that using CFNetwork. From this sample i understand how to upload and download a file from ftp server, and also i unde
I\'ve some trouble wit开发者_开发百科h audio streaming using MPMoviePlayerController. I want to know if it\'s possible to save the data streaming info to a file while MPMoviePlayer is playing that fil
I\'d like to know how some developers achieve amazing functionality with core technologies. My education in programming was based only in high level programming languages like c# and java and I find v
I\'m trying to send the device name over a network impl开发者_C百科emented with CFNetwork. My application will successfully send the NSString over the simulator, but not on an actual device. The class
I am trying to implement async tcp networking with runloop. currently I manage to connect, but when I try to send something I get that -1 bytes have been written - but CFWriteStreamCopyError returns n
I am connecting to an HTTP url using NSURLConnection. I am supposed to get r开发者_高级运维esponse (more then one data package) after some time intervals, but NSURLConnection ,immediately, become clos