I am planning to write a Pacman game in C language, right from scratch. The most basic challenge that I am facing is how to maintain multiple flows of control at the same time.
I am trying to create a pacman-like game. I have an array that looks like this: array: 1111111111111 1000000000001
i have painted canvas for maze using two dimensional array. now i want to know 1.开发者_如何学Chow i can show pacman animated(in j2me we can fill the circles by some degrees)?
I am moving pacm开发者_开发知识库an in a line using simple for loop but the pacman blinks or may be its the whole screen updating and blinking. How can i make it more smooth?
I have created a map (experimental) which has a \'#\' value if 开发者_如何学Gothere is a Boundry Wall in the maze. Laying the Map Graphically I use a checking condition that if the value of the 2D arr
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I know there are other applications also, but considering yum/apt-get/aptitude/pacman are you core package managers for linux distributions.
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I found a lot of references to the AI of the ghosts in Pacman, but none of them mentioned how the eyes find their way back to the central ghost hole after a ghost is eaten by Pacman.
I\'m trying to implement Pacman. It works fine, but so far, the ghosts aren\'t using any pathfinding, but instead just decide randomly on each path junction which path to take. So you can imagine that