I have an working application which i have tested in my ipod touch. Everything works pretty fine. My tabbar icons and splash screen images are in a separate folder in my Resources folder
I am doing some simple testing of adding CALayer to a UIView. In my main controller class of an iPhone 4 app, I implemented the viewDidLoad method as such:
Dear all, I developed an application on cocos2d, it runs perfectly on simulator (iphone simulator 4) and on iphone 3, but on iphone 4 (device) only part of the application or view appears in the middl
I had an epiphany just now. In some places in my very first iPhone app I have hardcoded values referring to the screen width and/or height (320, 460).
I am trying to play an mp3 file with the following code. AVAudioPlayer player = new AVAudioPlayer(); NSUrl mediaFile = NSUrl.FromFilename(monkeySound);
I notice that the screen resolution for the iPhone 3+ is 240x480 and the iPhone 4 is 640x960 ... Does this mean that you\'d want to have 2 sets of graphics that utilize the extra resolu开发者_运维问答
This question already has开发者_JAVA百科 answers here: Closed 11 years ago. Possible Duplicate: Is it possible to program iPhone in C++
I am getting an EXC_BAD_ACCESS out side of my own code. Currently my code gets a URL through a shareURLCache object and then starts url connection. Once I leave the method that starts the url connecti
Using the platform detection when detecting original iPhone 4 gives me \"iPhone3,1\". I开发者_C百科s the identifier for the Verizon (CDMA) iPhone 4 \"iPhone3,2\"? I can\'t test it, as I\'m outside the
I\'ve added both image.png and image@2x.png in my resource folder. My problem is, in some iPhone4 devices it is loading the image@2x.pngcorrectly while in some it is t开发者_高级运维aking the image.pn