I\'m attempting to skin vertices using DirectCompute. The method of skinning employed is such that you can have a variable amount of weights influencing each vertex (e.g. Md5 meshes are defined this w
Are there any limitations with using DirectCompute on DX10.1 GPUs?I will do most of my development on a DX11 desktop, but I\'d 开发者_如何学编程like to demo code on a DX10.1 laptop.It\'ll be a Macbook
I\'m looking for comparisons between OpenCL and DirectCompute, but I haven\'t found anything.OpenCL\'s advantages of being cross-platform and having a wider range of supported GPUs don\'t matter to me
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