I\'ve implemented the Bresenham algorithm from Wikipedia in python but for some lines it doesn\'t work, like from 1,0 to 0,1 it doesn\'t stop and keep开发者_开发技巧s going on to make a super long lin
This question already has answers here: Closed 11 years ago. Possible Duplicate: how do I create a line of arbitrary thickness using Bresenham?
From what I understand about A* heuristics and how the Bresenham algorithm works, this may not be be possible since only the current state and goal state are passed to the heuristic function. But mayb
I have a set of very efficient horizontal and vertical line drawing functions which can draw many pixels per cycle (for the horizontal one, ~4 pixels/cycle, and the ver开发者_如何转开发tical one ~0.25
Closed. This question needs debugging details. It is not currently accepting answers. Edit the question to include desired behavior, a specific problem or error, and the shortest code nece
Every articles I studied about Bresenham Line Algorithm, they talk about a decision variable Pi = dx * (d1 - d2)
I\'ve written an implementation of Bresenham\'s algorithm in Python (following the Wikipedia article), and it works correctly except for lines at certain angles.All lines that should extend between 45
I am trying to make the game Asteroids. My issue I have right now, is if you press the UP Arrow key, it will move the \"ship\" 10 pixels up. And if you hit the LEFT Arrow key, it will turn the \"ship\
I am using the mid-point circle algorithm (bresenham circle) to efficiently draw whole circles. Is there something similar to draw circle arcs? I would like to specify a start angle and end angle and
How to use jQuery to 开发者_运维百科call ASP.NET AJAX Page Method?See Using jQuery to directly call ASP.NET AJAX page methods by Dave Ward.