I am breaking my head in understanding the BoehmGC allocation scheme - GC_malloc. I am not getting how it allocates memory, not seen any malloc or mmap which GC_malloc internally calls.
I stumbled about this question: Button in ContentView causes crash in MonoTouch runtime. Bug in Monotouch 4.0? and the inquirer has problems with Mon开发者_JAVA百科otouch\'s \"more aggressive\" garbag
Splint does a good job tracking down memory leaks in C code. Every malloc() should have a matching free(). But BoehmGC-collected code uses GC_MALLOC() with no matching GC_FREE(). This makes Splint go
In m开发者_JAVA技巧y on-again-off-again compiler project, I\'ve implemented closures as allocated memory with an executable prefix.So a closure is allocated like this:
I\'ve read on the webpage of Mono that they are using the Boehm GC in precise mode. I too use the Boehm GC with C++, however, I have found nothing in its documentation or headers that would indicate a
I am curious if any major projects have used Boehm GC? I\'m particularly interested in if any gaming projects have used this garbage collector. If not, is Boehm GC bad for gaming projects?
I have a project that uses Boehm GC, so I thought that I might use the cord string library that comes with it. The problem is that all my calls to the cord functions cause \"undefined reference\" erro
I think that both (generational and incremental) are different approaches to make the garbage collection pauses faster. But what are the differences between generational and incremental? How do they w
When running my program I get the following errors from the Boehm GC (with GC_DEBUG defined): GC_check_heap_block: found smashed heap objects:
I\'ve read article in LinuxJournal about Boehm-Demers-Weiser garbage collector l开发者_如何学Cibrary. I\'m interesting to use it in my library instead of my own reference counting implementation.