I can\'t seem to include glu.h in my Android NDK project. I\'m trying to port existing C++ code to NDK, and it uses glu in a few places (notably gluErrorString).
I don\'t have much OpenGL experience. I am trying to draw a teapot and move a camera around the teapot. To this end I am using the gluLookAt function. The problem is that when I call gluLookAt the scr
I don\'t know why the wiki of op开发者_JS百科engl.org says \"gluProject\" in title but in the code is \"glhProject\". Any differences?It uses glh because the person who wrote that Wiki page wrote the
I get this error message 08-30 19:20:17.774: ERROR/AndroidRuntime(4681): FATAL EXCEPTION: GLThread 9 08-30 19:20:17.774: ERROR/AndroidRuntime(4681): java.lang.IllegalArgumentException: length - offse
I\'m trying to use GLUtesselator to produce 3D extruded text in OpenGL. Here is the relevant code: private boolean createText(final String displayText)
I am using the gluTess* functions to draw non-convex polygons. To avoid redoing the tesselation at every step, I store the result in an array and use the vertex array capabilities of OpenGL to draw.
we\'re trying to us开发者_运维问答e GLU\'s tesselation functions on a headless, GNU/linux server. We\'d like to use PyOpenGL for that, but the problem is that it crashes on a call to gluNewTess (Segme
I can\'t manage to texture a glu Quadric (gluSphere): What i get instead of the texture, is an average color of the texture.
ok so im new to opengl and im creating a pool game using only the core opengl and glut i am writing in c++
I am learning OpenGL and having a problem with gluPerspective. Here is the code I use in Init() // Calculate The Aspect Ratio Of The Window