I\'m trying to create a GLSurfaceView that displays a map of a game area. When the player moves, the game activity calls highlightSpot, which in turn should trigger a render request. The only time I w
I started an Android OpenGL application and I have the following classes: class A extends Activity class B extends GlSurfaceView implements Renderer
I just want to ask a simple question related the GLSurfaceView and drawn objects on it. I am drawing a rect and bind a texture to it. It works great. Then, the textured rect I am drawing is on a GLSur
In a nutshell, I use regular views for all my application except for on that uses a GLSurfaceView. the UI flow works well. I can navigate form one to the over
I have a GLSurfaceView with a drawable as background, 开发者_Go百科however only the background is visible when rendered without surfaceView.setZOrderOnTop(true)
I am c开发者_JAVA技巧urrently using pure OpenGL to paint buttons in my own little way. I can detect if a button is pushed with onTouchEvent, but I want to know if the user is holding the button down,
I\'ve got an Activity with two views set up in a ViewFlipper. One of the views is a layout with a GLSurfaceView and a few other widgets, the other just has a layout with a TextView and a VideoView. Wh
I have a GLSurfaceView where I show some animations using OpenGL. I now want to add a button to this view. How is this accomplished?
Ive been trying to make a scrollable/zoomable app and everything has gone great except for drawing bitmaps. It is a very large image (6656 by 4096) that i have split into tiles. There is a rectangle a
I\'ve got an onTouchEvent boolean on a Surfaceview, I\'ve got openGL objects drawn on the view and I\'m wondering is there anyway to detect where on the screen the onTouch happen开发者_运维知识库ed? e