If I have some basic game loop in a thread, lik开发者_如何学Pythone this: public void run(){ getInput(); //onTouchEvent method is only available in view class.
This is a follow up to my original Question, which was probably too broad (whereas this one is probab开发者_JAVA技巧ly too specific but maybe I can apply Newton\'s Method).
In my openGL game, I draw my scene normally using a GLSurfaceView.Renderer class in the onDrawFrame(). However, when I am displaying a loading scr开发者_C百科een I would like to force the screen to dr
Is there any way in Android to use a GLSurfaceView to display the camera preview, while using 开发者_StackOverflow中文版OpenGL effects on that surface? Specifically additive blending effects. I know O
Is there a way to create gl textures outside of my implementation of GLSurfaceView.Renderer? I\'ve only been able to create textures in the onSurfaceCreated method, since that\'s where I have access o
Is it safe to keep a reference to the GL10 gl parameter when GLSurfaceView开发者_运维技巧::onSurfaceCreated is called?
I am trying to use the same glsurfaceview object to show camera view & render custom openGl drawings over this camera view.
Like many others, I am trying to draw 3D objects (using GLSurfaceView) on camera preview (using SurfaceView), along with some buttons placed on top. I actually got a prototype working, but I could not
Is it possible to share the GLES20 context between different GLSurfaceViews (within one Activity)? Alternatively, how would one share a set of texture between different GLSurfaceViews?
Is it possible to have two or more GLSurfaceView in the same activity (and layout) ? I\'ve tried it and I just one of them doub开发者_JS百科led... how can I do it right?