I have the following declaration: ResolveTexture2D rightTex; And I use it in the Draw method like so: GraphicsDevice.ResolveBackBuffer(rightTex);
I\'m trying to make a turn-based 开发者_如何学JAVAroguelike engine thing for XNA. I\'m basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. H
hi * I create a Windows Phone Game (4.0) application in Visual Studio 2010 and Win7. My application build successfully but when run it, throw an error that says:
I am very new to Xna 4.0 game development on Windows and finding it hard to debug in VS 2010. I really want to see my variable values while I am running the game. Is there any way you can debug? I see
I have tried to compile some pixel shader examples. But all of them give the same error message. "Cannot mix shader model 3.0 with开发者_JAVA技巧 earlier shader models. If either the vertex shade
I\'m just starting game development and I thought a game like Tank wars or Worms would be nice. The hardest part I can think of so far is making the terrain destructible and I want to know how it\'s d
I am trying to work my way through the XNA MSDN documentation on saving and reading game data, and I am not having much luck.
I\'m currently trying to make a simple square by combining two triangles, like in the tutorials by Riemer (Link to tutorial), but since a lot has changed from 3.x to 4.0, I find it difficult.
What would be the best way to have a vertical scrolling screen? My game will consume two screens high, the user should be able to move between the two screens by a simple drag or swipe action. The bac
I\'m working on an application that uses the XNA framework to do it\'s 3D rendering. I now want to load a texture from file. I\'ve found two methods so far: