I\'m trying to output realtime 3D point clouds (307,200 points) using XNA and Kinect; however, it\'s been ages since I last used XNA and 4.0 changed several things.
I\'m making .NET 3D Library\'s for games & tools that are cross platform between D3D9, D3D10, OpenGL & XNA that will run on Windows, XBOX, Phone7, MacOSX & Linux (Maybe iPhone & Androi
I am currently working on a game, in which we need to combine the use of DrawUserIndexedPrimitives and normal spriteBatch.Draw. Not combined as we use them at the same time, but we first have to draw
I use Visual Studio 2010 and XNA Game Studio 4 for game deve开发者_运维知识库lopment. Now I want to test the \"XNA Racing Game\" (see here: http://create.msdn.com/en-US/education/catalog/sample/racing
I\'m working on a basic tiling engine for XNA 4.0 on Windows Phone 7. I have a bunch of mapdata xml files with all the tile positions, powerup positions etc开发者_运维技巧.
I am currently working on an XNA game, however when i command it to play a mp3 file it throws a DRM error when my file is not DRM protected. Can anyone explain to me why this is happening?
For menus in my game, I draw them once to the screen, then only redraw if they\'ve been deemed dirty.This is handled through a boolean set to true whenever the user performs an action that should caus
I am trying to implement a PostProcessing manager in my 3D engine, but I\'m failing.I keep getting the first texture just slapped over the top of everything else.I\'m just creating a new RenderTarget2
So I am making a game in XNA 4.0 and I am having an issue with translating the coordinates from the mouse to the 3D world. I have used the Viewport.Unproject() method, and it almost works. The issue i
I\'m building an XNA 4.0 app for both Windows and the xbox. In the Windows version, I have a debug console that references IronPython and some CLR/DLR assemblies that are not supported in the compact