I am wondering if it is possible to call a derived class´ function from within a function called by the base constructor (shouldn´t it already be created when the code in the brackets are executed?)
I have a VectorN class, and a Vector3 class inherited from VectorN (which can handle cross products for example). I have trouble determining the return types of the different operators. Example:
My question is with reference to this question which explains how virtual functions work in case of object slicing which end up calling base class virtual function and Wikipedia article which explains
I\'m having a bit of trouble with a C++ program I\'m working on. I\'ve created an abstract class with a single pure virtual method. Since the class has no variables or implemented methods, I\'ve store
A page is a contiguous of block of 4 kb and so what is page file? how it is 开发者_StackOverflowused by 32 bit processes?Most processors these days support a concept called \"virtual memory\", which l
I am working on game engine prototype and have the following question: Right now my engine implementation is DirectX-bound and everything works fine.
Just wondering, what would be fastest? If I had a base class like this Class Base { virtual void Draw() {
My programs run out of memory like half of the time I run them. Under Linux I can set a hard limit to the available memory using ulimit -v mem-in-kbytes. Actually, I use ulimit -S -v mem-in-kbytes开发
I want to override the behaviour 开发者_JAVA百科of the ENTER key of the virtual keyboard so that:
开发者_开发百科I need to start a virtual keyboard (namely click-n-type) from my application to allow user input in the active field. When the user focuses on an edit box in my application\'s window, t