I have a base class which implements the following: struct Consumer { template <typename T> void callback(T msg) { /*null implementation */ }
I\'m making a program that records all the keyboard actions, and stores this information into a log file (Keylogger). I just can\'t seem to find a good way of doing t开发者_C百科his.
B开发者_运维百科efore you cringe at the duplicate title, the other question wasn\'t suited to what I ask here (IMO). So.
Having Class B that extends class A and overrides its functions can we be sure that when sending instance of (B*) as开发者_如何学编程 if it were type (A*) our overrides we created in class B will be c
I am not speaking on virtual machines,but Virtual desktops. Softwares like Desktops from microsoft provide functionality to create virtual screens and group windows onto th开发者_运维百科em.
I have structs like this: struct A { int a; virtual void do_stuff(A*a) { cout << \"I\'m just a boring A-struct: \" << a << endl;
I have the following code in an unit test public bool TestMethodsOf<T, I>() { var impl = typeof(T);
I am building a virtual keyboard for a UITextView.All works well, I can display the keyboard and remove the keyboard as well as display the keystrokes.I am using the \"stringByReplacingCharactersInRan
I am modifying codethat the grand-parent class is a pure virtual which include a pure virtual version of function XYZ ; the then parent class declares XYS asvirtual and it has an implementaion for it.
I need to write something in C++. I have problem with virtual functions. For example, in header file Human.h I have this: