I\'m working on a Tetris-clone type game and I\'m wondering what would be the best way to handle the logic that moves the blocks down every N seconds. I initially did it the easy way:
I\'m running Python 3.1 on Windows and I\'m trying to distribute my Pygame script as an executable via cx_Freeze. Right now it seems to be working except that the exe build can\'t load any of my image
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This is pygame 1.9 on python 2.6.. Here is a screenshot of wh开发者_如何学Cat is currently being drawn in my \"game\" to give some context. Here is the code.
Are there any Perl equivalents for pygame? EDIT: I have found SDL and perl-ogre, but I\'m looki开发者_JS百科ng for something more \"high level\"I think SDL_Perl can help you.
I have written a small Python application where I use PyGame for displaying some simple graphics. I have a somewhat simple PyGame loop going in the base of my application, like so:
I am using pygame and livewires (though I don\'t think that part is relevant here) to create a game. I\'ve got the game working, but I\'m trying to make something akin to a title screen before the gam
u_96955280 开发者_运维知识库2022-03-19 18:42 “沣水桥边兀兀回”上一句是:“蒲池村里匆匆别”,这是出自于 唐朝 白居易 所著的《醉后却寄元九》。附《醉后却寄元九》全文赏析醉后却寄元九作者:白居易朝代:
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I\'m having trouble running a pygame 开发者_如何学运维based app on Mac OS X via Terminal.Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame.