I\'m using the pygame library. The following is pseudo code for my event handling for the player: #generates multiple events for keys that are held down
I am trying to make the most simple pythong code that will respond whe开发者_开发问答n a button is pressed on a joystick. I used code from several different examples and I still cannot get it to work.
I am using Portable Python to to some PyGame development because it has PyGame and PyScripter built in so there was minimal setup.
I\'m trying to implementing A* from the pseudo code from wikipedia however I\'m getting some weird results.
I\'m working on some 2D games with Pygame.I need to place several obj开发者_开发问答ects at the same time randomly without them intersecting.I have tried a few obvious methods but they didn\'t work.
Is it possible to display PyGame surfaces with controllable alpha? I would like to take a surface with its own per pixel alpha and display it with variable level of translucency without affecting the
I\'m using pygame to create a small scene.Right now, I\'m working with lines. I have an array of lines which are drawn to the screen and when a line is deleted from the array, I would like the line t
I\'m working on a 2D game and decided to switch from SDL to OpenGL. I took rabbyt as anopengl wrapper for rendering my sprites and using pymunk (chipmunk) for my physics. I used pygame for creating th
I wrote a little PyGTK app: Workcycler Now I have the problem that I need t开发者_C百科o hit the quit button twice for it to quit and I don\'t know why.
I posted this on the pygame mailing list but maybe someone here will have an answer. I can\'t be sure whether it\'s a pygame problem or an SDL problem, really.