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I\'m looking for the series of steps necessary to draw a filled polygon. I will create a function that renders it to a bitmap. I\'m writing in a language similar to visual basic, but without most of t
I\'m working on a small app that uses sprites which are rendered using a canvas and simple drawBitmap.
I want do do some flocking simulation, as described here. For this I need to search for the nearest neighbours of each of my 2D points. However, I cannot use a static data structure like a k-d tree 开
I am going to create a simple turn based 2D game for Android and as far as I know there are basically three methods to do the drawing.
In my 2D game, I have static and dynamic objects. There can be multiple cameras. My problem: Determine objects that intersect with the current camera\'s view rectangle.
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I am struggling with the interpolation between two grids, and I couldn\'t find an appropriate solution for my problem.
I hope you guys would share your experiences and ideas with me anyway, i want to ma开发者_C百科ke a chameleon character with stretchable tongue like the real one do.
How to design a thinning algorithm to find the center-line of a 2-dimensional long region, for instance a river in a geological map? or is there any other method to find the center-line of an irregula