I was wondering if there was a way to make OpenGL ES render a batch of quads (rendered with texture page changes) and render them in z order (or reverse).
I have a problem with circle-circle collision detection.I used the following algorithm func collision(id,other.id)
Are there methods for evaluating cubic or quadratic Java2D curves at a given time t? I know the algorithm is simple, but I would suspe开发者_如何学运维ct that there is a method for that already in Jav
How can I draw a开发者_开发知识库 perpendicular on a line segment from a given point? My line segment is defined as (x1, y1), (x2, y2), If I draw a perpendicular from a point (x3,y3) and it meets to l
If you see 开发者_StackOverflowmy other question, you\'ll know that I\'m starting to try making simple 2d games on mac. There I was deciding which library to use (OpenGL or Quartz), but no matter what
I want to make some simple 2d games/clones (for Mac), but I have a few questions: Should I use Quartz 2d or OpenGL (I don\'t plan to try 3d anytime soon)
I\'m triying to make a 2D real-time plot. I\'ve tried with modifying the osciloscope example of qwt, tried to use QGraphicsView, and QPainter to reach high framerate drawing. I\'m using 8 channels to
I am developing a simple diagram tool with shapes on a plan using flex. First i was using a simple 20*20 grid.
I read somewhere that when rendering a lot of 3D objects one could merge these to form a giant mesh so that only one draw call would be made. Therefore letting the, quote: \"GPU do its magic\", while
How can i draw 2d in a JPanel that i have on my GUI? I can do it in eclipse but am having trouble doing it in netbeans. I\'ve looked for some tutorials but the only good one i found was for netbeans 5