What is the best way to manage a very large amount of images (10,000+) in WPF? This is for a 2d tile map editor similar to this : http://www.mapeditor.org/ .
I\'m trying to write a nea开发者_如何学运维t little generic Sql method that will accept a SQL Query and a list of parameters, and return a result. I want to keep it neat enough that I can call it usin
I\'m trying to create a guillotine-blade shaped trapezium using the canvas element, based on the current viewport dimensions full width, half height), but every time I do this the coordinates seem to
Is it possible to make an array with an unknown height but a set width? So that It can be something like:
In Java, I have successfully d开发者_如何学Cisplayed an image on the screen. Now I want to make it move by running it through a for loop. The for loop runs 10 times and sleeps for 1 second each time.
I\'ve looked on Google and still couldn\'t find anything.I had an idea for a simple Snake type game or like a \'Coin Collection\' game using 2D graphics,but if a coin is a graphic and the moving chara
I\'m using using System.Graphics for my latest project (A simple 2D application).Problem is, it gets a horrible FPS and I\'m only drawing 8x8 tiles (usually 10-12 is enough to bring it down to 12FPS).
Say you have a 2d object, you could easily divide this into 15 degree rotations by simply rotating around the centre in 15 degree increments.
I\'ve been trying to wrap my head around this the whole day... Basically, I have the coordinates of two points that will always be inside a rectangle.
My project is using SVG and there is a plan to move out of SVG and replace the existing functionality with suitable replacement.