In GTA (the first and second game) you can see the city from above. I think the buildi开发者_开发百科ng are just 5 surfaces and each surface has an image on it.
I would like to ask if Android always uses the EGL library for rendering 2D Graphics? Or it is using other libraries? I have noticed in the DisplayHardware.cpp and FramebufferNativeWindow.cpp that egl
I have a 2D array of squares that make up a 50 x 50 grid. The top left square has a position of (0,0) and the bottom right has a position of (49,49). I\'m creating a computer player and need help tryi
I\'ve used something like this for movement in 2d projects before and it\'s always worked. I\'m using it right now and its giving me the correct angles for some outputs, and the wrong angles. I think
I\'m trying to draw a grid of images/icons with WPF. The grid dimensions will vary but will typically range from 10x10 to 200x200. The user should be able to click on cells, and some cells will need t
I\'ve looked for quite some time now to find a nice math solution for my cannon firing a projectile at a moving target, taking into account the gravity. I\'ve found a solution for determining the an开
In my application, I am rendering thousands (~10k) 2D circles on top of a 3D scene. I have it working, but the performance is very slow when there are this many circles (the circles are small, ~16 pix
I have a 2D computational geometry / GIS problem that I think should be common and I\'m hoping to find some existing code/library to use.
UPDATE: Most of my relevant source code is in this pastebin: http://pastebin.com/nhAx1jfG Can anyone make sense of this error?I\'m trying to access a 2d \"Tile\" array I declare in a different class
Alright, I\'m trying to recreate the old classic, Missile Command, using OpenGL in C++. This is my first foray into OpenGL, although I feel fairly comfortable with C++ at this point.