HTML5 canvas: Mutliple arc shapes with for loop
Hi there my problem with the code below is the the arc is creating 1 shape not the ten specified in the for loop...
If I was to change from arc to $cd.fillRect(10,20,$x,$y);
then that would create 10 different rectangles but not the arc... what am I misunderstanding here?
var $canvas = $('#canvas-one')[0],
$cd;
if ($canvas.getContext) {
$cd = $canvas.getContext('2d');
for (i = 0; i <= 10; i++) {
$cd.fillStyle = "rgb(" + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + ")";
$cd.strokeStyle = "rgb(" + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + ")";
var $x = 300 + Math.floor(Math.random() * 101);
var $y 开发者_JAVA技巧= 300 + Math.floor(Math.random() * 101);
var $radius = 0.1 + Math.floor(Math.random() * 6);
$cd.beginPath();
$cd.arc($x, $y, $radius, 0, Math.PI * 2, true);
}
$cd.stroke();
$cd.fill();
//$canvas.width = $canvas.height;
}
stroke and fill should be in the loop
I think you forgot to multiply x
with i
.
for (let i = 0; i < 10; i++) {
context.fillStyle = "rgb(" + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + "," + Math.floor(Math.random() * 255) + ")";
context.beginPath();
context.arc(i * x, y,15, 0, 2 * Math.PI,true);
context.fill();
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