Load multiple copies of a shared library
I am running Linux, and I would like to be able to make parallel function calls into a shared library (.so) which is unfortunately not threadsafe (I am guessing it has global datastructures).
For performance reasons, I do not 开发者_StackOverflowwant to simply wrap the function calls in a mutex.
What I would like to do is to spawn, say 4 threads, and also load 4 copies of the same library into the process memory. Each thread then makes the function calls into its own copy of the library.
Unfortunately, dlopen does not allow me to load more one instance of any library.
Does anyone know of any method which will allow me to load the library more than once? (Other than making 4 copies of the .so file, each with a different name)
You can load multiple independent copies of the library like this:
#define _GNU_SOURCE
#include <dlfcn.h>
...
void *handle = dlmopen(LM_ID_NEWLM, "/path/to/library.so", RTLD_NOW);
More info here.
Instead of using threads, you can use multiple processes, each doing some of the work. This is very common on *nix, and is usually easier to code.
Looks like a bad idea. That is no more possible with shared libraries as it would be with static ones.
You could probably use dlopen() with RTLD_LOCAL flag so that subsequent calls to dlopen won't see it's allready loaded and make it work as you want... but it still looks like a bad design idea. If you have performance issues it would be better avoiding to clutter memory with several copies of the same library.
I would suggest either using several processes or going the mutex way, it's probably more efficient.
As you work on Linux there also may exists other approaches if you can access the source code of the library, like renaming it's symbols to have as many separate instances as needed... Well, once you get the source there may be other ways, like making the library thread safe.
What library is it? Is it something large? I'm wondering if you couldn't fix the library to be threadsafe in some way, then build your code using the threadsafe version of the library. It depends on the size of the library, and what's wrong with it, but if you could fix the library, you'd be able to build your app the way you want, as well as help everyone else out.
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