Cocos2D LevelSVG iPhone Parallax Background, Adding during runtime
Guys. I'm writing a scrolling shooter game that has a very large Background image chopped up into smaller images to make it more manageable. Right now it i开发者_Go百科s setup so when the GameNode is init'd. A big long list of Images are added to the ParallaxNode and it is added to the Game. I thought I might save a lot of memory if I only kept one or two loaded into memory and swap them out as the Hero Character moves through the level. The problem is I can't seem to create a parallax background in another method that's called later. No errors it just doesn't show and seems to be the same code. Any Ideas?
Well I created the parallax layer having four layers in it and added it to the level layer which is extending from GameNode. If you can post some code, that may help.
精彩评论