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What's the best way to ensure a base class's static constructor is called?

The documentation on static constructors in C# says:

A static constructor is used to initialize any static data, or to perform a particular action that needs performed once only. It is called automatically before the first instance is created or any static members are referenced.

That last part (about when it is automatically called) threw me for a loop; until reading that part I thought that by simply accessing a class in any way, I could be sure that its base class's static constructor had been called. Testing and examining the documentation have revealed that this is not th开发者_如何学运维e case; it seems that the static constructor for a base class is not guaranteed to run until a member of that base class specifically is accessed.

Now, I guess in most cases when you're dealing with a derived class, you would construct an instance and this would constitute an instance of the base class being created, thus the static constructor would be called. But if I'm only dealing with static members of the derived class, what then?

To make this a bit more concrete, I thought that the code below would work:

abstract class TypeBase
{
    static TypeBase()
    {
        Type<int>.Name = "int";
        Type<long>.Name = "long";
        Type<double>.Name = "double";
    }
}

class Type<T> : TypeBase
{
    public static string Name { get; internal set; }
}

class Program
{
    Console.WriteLine(Type<int>.Name);
}

I assumed that accessing the Type<T> class would automatically invoke the static constructor for TypeBase; but this appears not to be the case. Type<int>.Name is null, and the code above outputs the empty string.

Aside from creating some dummy member (like a static Initialize() method that does nothing), is there a better way to ensure that a base type's static constructor will be called before any of its derived types is used?

If not, then... dummy member it is!


You may call static constructor explicity, so you will not have to create any methods for initialization:

System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof (TypeBase).TypeHandle);

You may call it in static constructor of derived class.


As others have noted, your analysis is correct. The spec is implemented quite literally here; since no member of the base class has been invoked and no instance has been created, the static constructor of the base class is not called. I can see how that might be surprising, but it is a strict and correct implementation of the spec.

I don't have any advice for you other than "if it hurts when you do that, don't do that." I just wanted to point out that the opposite case can also bite you:

class Program 
{
  static void Main(string[] args)
  {      
    D.M();
  }      

}
class B 
{ 
  static B() { Console.WriteLine("B"); }
  public static void M() {}
} 
class D: B 
{ 
  static D() { Console.WriteLine("D"); }
}

This prints "B" despite the fact that "a member of D" has been invoked. M is a member of D solely by inheritance; the CLR has no way of distinguishing whether B.M was invoked "through D" or "through B".


The rules here are very complex, and between CLR 2.0 and CLR 4.0 they actually changed in subtle and interesting ways, that IMO make most "clever" approaches brittle between CLR versions. An Initialize() method also might not do the job in CLR 4.0 if it doesn't touch the fields.

I would look for an alternative design, or perhaps use regular lazy initialization in your type (i.e. check a bit or a reference (against null) to see if it has been done).


In all of my testing, I was only able to get a call to a dummy member on the base to cause the base to call its static constructor as illustrated:

class Base
{
    static Base()
    {
        Console.WriteLine("Base static constructor called.");
    }

    internal static void Initialize() { }
}

class Derived : Base
{
    static Derived()
    {
        Initialize(); //Removing this will cause the Base static constructor not to be executed.
        Console.WriteLine("Derived static constructor called.");
    }

    public static void DoStaticStuff()
    {
        Console.WriteLine("Doing static stuff.");
    }
}

class Program
{
    static void Main(string[] args)
    {
        Derived.DoStaticStuff();
    }
}

The other option was including a static read-only member in the derived typed that did the following:

private static readonly Base myBase = new Base();

This however feels like a hack (although so does the dummy member) just to get the base static constructor to be called.


I almost alway regret relying on something like this. Static methods and classes can limit you later on. If you wanted to code some special behavior for your Type class later you would be boxed in.

So here is a slight variation on your approach. It is a bit more code but it will allow you to have a custom Type defined later that lets you do custom things.

    abstract class TypeBase
    {
        private static bool _initialized;

        protected static void Initialize()
        {
            if (!_initialized)
            {
                Type<int>.Instance = new Type<int> {Name = "int"};
                Type<long>.Instance = new Type<long> {Name = "long"};
                Type<double>.Instance = new Type<double> {Name = "double"};
                _initialized = true;
            }
        }
    }

    class Type<T> : TypeBase
    {
        private static Type<T> _instance;

        public static Type<T> Instance
        {
            get
            {
                Initialize();
                return _instance;
            }
            internal set { _instance = value; }
        }

        public string Name { get; internal set; }
    }

Then later when you get to adding a virtual method to Type and want a special implementation for Type you can implement thus:

class TypeInt : Type<int>
{
    public override string Foo()
    {
        return "Int Fooooo";
    }
}

And then hook it up by changing

protected static void Initialize()
{
      if (!_initialized)
      {
          Type<int>.Instance = new TypeInt {Name = "int"};
          Type<long>.Instance = new Type<long> {Name = "long"};
          Type<double>.Instance = new Type<double> {Name = "double"};
          _initialized = true;
       }
}

My advice would be to avoid static constructors - it is easy to do. Also avoid static classes and where possible static members. I am not saying never, just sparingly. Prefer a singleton of a class to a static.


Just an idea, you can do something like this:

    abstract class TypeBase
    {
        static TypeBase()
        {
            Type<int>.Name = "int";
            Type<long>.Name = "long";
            Type<double>.Name = "double";
        }
    }

    class Type<T> : TypeBase
    {
        static Type() 
        {
            new Type<object>();
        }

        public static string Name { get; internal set; }
    }

    class Program
    {
        Console.WriteLine(Type<int>.Name);
    }
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