.net dynamic loading
I've seen some other responses about this and they talk about interfaces but I'm pretty sure you can do this with classes and base classes but I can't this to work.
Publ开发者_StackOverflow中文版ic Class Behavior
Private _name As String
Public ReadOnly Property Name As String
Get
Return _name
End Get
End Property
Public Property EditorUpdate As Boolean
Public Sub New(ByVal name As String)
_name = name
EditorUpdate = False
End Sub
Public Overridable Sub Update()
End Sub
' runs right away in editor mode. also runs when in stand alone game mode right away
Public Overridable Sub Start()
End Sub
' runs after game mode is done and right before back in editor mode
Public Overridable Sub Finish()
End Sub
' runs right when put into game mode
Public Overridable Sub Initialize()
End Sub
' runs when the game is complete in stand alone mode to clean up
Public Overridable Sub Destroy()
End Sub
End Class
Public Class CharacterController
Inherits Behavior.Behavior
Public Sub New()
MyBase.New("Character Controller")
End Sub
Public Overrides Sub Update()
' TODO: call UpdateController()
' THINK: how can UpdateController() get the controller entity it's attached to?
' Behaviors need a way to get the entity they are attached to. Have that set when it's assigned in the ctor?
End Sub
End Class
Dim plugins() As String
Dim asm As Assembly
plugins = Directory.GetFileSystemEntries(Path.Combine(Application.StartupPath, "Plugins"), "*.dll")
For i As Integer = 0 To plugins.Length - 1
asm = Assembly.LoadFrom(plugins(i))
For Each t As Type In asm.GetTypes
If t.IsPublic Then
If t.BaseType.Name = "Behavior" Then
behaviorTypes.Add(t.Name, t)
Dim b As Behavior.Behavior
b = CType(Activator.CreateInstance(t), Behavior.Behavior)
'Dim o As Object = Activator.CreateInstance(t)
End If
End If
Next
Next
When it tries to convert whatever Activator.CreateInstance(t) returns to the base class of type Behavior I'm getting invalid cast exception. That type should be of CharacterController which is defined as a child of Behavior so why wouldn't it let me cast that? I've done something like this before but I can't find my code. What am I missing?
This may not be an answer to your question (it also might resolve your exception -- who knows), but it is something that needs to be pointed out. These lines:
If t.IsPublic Then
If t.BaseType.Name = "Behavior" Then
Should really be changed to one conditional like this one:
If t.IsPublic AndAlso (Not t.IsAbstract) AndAlso _
GetType(Behavior.Behavior).IsAssignableFrom(t) Then
Otherwise, if somebody defines a random type called "Behavior" in their own assembly and derives it from another type, your code will think it is a plugin. Additionally, if someone derives your Behavior
type and then derives that type (two levels of inheritance) this code will incorrectly skip over that type. Using the IsAssignableFrom
method is a quick and easy way to ensure that one type does actually derive from the specific type you want (instead of any type that shares the same name), even if there is another type in between your types in the inheritance tree. The additional check against t.IsAbstract
will also ensure that you don't try to instantiate an abstract subtype of your base plugin type.
This works for me:
Dim ctor As Reflection.ConstructorInfo = _
t.GetConstructor(New System.Type() {})
Dim o As Object = ctor.Invoke(New Object() {})
Dim plugin As Plugin = TryCast(o, Plugin)
(If I find t, I invoke the parameterless constructor.)
[I just realized this is probably what Activator.CreateInstance does, so I replaced my code with yours and it worked your way -- so this probably won't help you]
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