Game Center iPhone - Load Achievement Progress
I have my app give a notification when a Game Center achievement is achieved/reaches 100%, however it shows the notification every times the user completes it, but I only want it to notify the first time in actually completed.
I found this in the Apple docs: http://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Achievements/Achievements.html#//apple_ref/doc/uid/TP40008304-CH7-SW11
However didn't quite understand how it help fix my issue.
I only want to call this notification once, when the achievement is first achieved. So only show it if its not already achieved.
Edit
I have this to unlock the achievement:
- (void) reportAchievementIdentifier: (NSString*) identifier percentComplete: (float) percent
{
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier: identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
// Retain the achievement object and开发者_开发问答 try again later (not shown).
}
}];
}
}
And unlock with this:
[self reportAchievementIdentifier:identifier percentComplete:percent];
Then show the notification with this line:
[[GKAchievementHandler defaultHandler] notifyAchievementTitle:@"Title" andMessage:@"Message"];
So do I simply need something like this in that code chunk?
if (achievement.completed != TRUE) {
[[GKAchievementHandler defaultHandler] notifyAchievementTitle:@"Title" andMessage:@"Message"];
}
There's a "completed"-property in GKAchievement... Try to make a new GKAchievement and check if it's not completed, then unlock it.
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