cocos2d screen size problem in landscape mode
I have such a problem in my cocos2d application in landscape mode: When I'm adding a new object inherited from CCNode and add it to layer and after that layer to screen. The maximum position must be 480 on X and 320 on Y in landscape mode. But my object is in position 480 on X when it coordinates are on (220, 0). Anybody know how to solve this problem?? Thanx!
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
开发者_运维技巧 CCScene *scene = [CCScene node];
CCLayer *layer = [CCLayer node];
//layer.anchorPoint = ccp(1, 1);
//layer.contentSize = CGSizeMake(480, 320);
CCSprite *sp = [CCSprite spriteWithFile:@"fon.png"];
[layer addChild: sp];
[scene addChild: layer];
[[CCDirector sharedDirector] runWithScene: scene];
}
I think you are misunderstanding the co-ordinates.
x and y are the same on the phone, regardless of orientation.
When the phone is on its side, x = y and y = x.
Try this
player1 = [[Player alloc] initWithPosition: CGPointMake(20, 200) )];
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