BEGINNER: Python Value error: invalid literal for int()
Im making a simple blackjack program in python, but im getting a "ValueError: invalid literal for int() with base 10: ..." In order to get the total value of the player hands, after creating the card object, i try to get the rank of the card: rank1 = Card.Card.getRank(card1)
heres the classs method:
def getRank(self):
if self.__rank == ('J'):
self.__rank = 10
return self.__rank
elif self.__rank == ('Q'):
self.__rank = 10
return self.__rank
elif self.__rank == ('K'):
self.__rank = 10
return self.__rank
elif self.__rank == ('A'):
self.__rank = 11
return self.__rank
else:
self.__rank = self.__rank
return int(self.__rank)`
the only time it returns the ValueError: invalid literal for int() with base 10 is if the rank is a 'Q' or 'K', it returns 10 for the 'J' and 11 for 'A'. I'm not getting why it returns an error for the 'Q' or 'K' since the code is the same for 'J' and 'A'... any help would be appreciated... if it helps, before that i had
heres the whole class
#Card class
#Class card holds ranks and suits of deck
#
TEN = 10
FOUR = 4
class Card():
#Create rank list
RANK= ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]*FOUR
#Create list with rank names
rankNames开发者_开发知识库=[None, 'Ace', 'Two', 'Three', 'Four', 'Five', 'Six',
'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King']
#Create suit list
suitNames = ['CLUBS','DIAMONDS', 'HEARTS', 'SPADES']
#Takes in rank, suit to create a deck of cards
def __init__(self, rank, suit):
self.__rank = rank
self.__suit = suit
#Returns the rank of card
def getRank(self):
if self.__rank == ('J'):
print (repr(self.__rank))
self.__rank = 10
return self.__rank
elif self.__rank == ('Q'):
self.__rank = 10
print (repr(self.__rank))
return self.__rank
elif self.__rank == ('K'):
print (repr(self.__rank))
self.__rank = 10
return self.__rank
elif self.__rank == ('A'):
print (repr(self.__rank))
self.__rank = 11
return self.__rank
else:
self.rank = self.__rank
print (repr(self.__rank))
return int(self.__rank)
#Returns suit of card
def getSuit(self):
return self.__suit
#Returns number of points the card is worth
def BJVaue(self):
if self.rank < 10:
return self.rank
else:
return TEN
def __str__(self):
return "%s of %s" % ([self.__rank], [self.__suit])
Heres where i create the card objects
#Create a player hand
player = []
#Draw two cards for player add append
player.append(drawCard())
player.append(drawCard())
#Display players cards
print ("You currently have:\n" , player)
#Get the rank of the card
card1 = player[0]
card2 = player[1]
#Update players card status
print (card1)
print (card2)
#Get the total of the hand
rank1 = Card.Card.getRank(card1)
rank2 = Card.Card.getRank(card2)
#Get the ranks of players cards
playerRank = [rank1 , rank2]
#Get total of players hand
totalPlayer = getTotal(playerRank)
#Display players total
print ("Your current total is: ", totalPlayer)
the getTotal function
def getTotal(rank):
#Create and set accumulator to 0
total = 0
#for each value in the rank
for value in rank:
#add to total
total += value
#Return total
return total
hope this helps
This line isn't right:
if self.__rank == ('J' or 'Q' or 'K'):
('J' or 'Q' or 'K')
evaluates to 'J'
, so this line just checks whether self.__rank == 'J'
.
You actually want:
if self.__rank in ('J', 'Q', 'K'):
I think your first code example should work. Are you sure that you're actually running the new code? If you try to import the same module into a running Python instance it won't pick up the changes. Also, if you redefine a class, existing instances will still have the old method implementations.
You've got fairly stinky code here - bad indentation, unnecessary brackets (are those strings or tuples?), nasty mix of functional and OO, static calls to non-static methods, etc.
The initial problem, "ValueError: invalid literal for int() with base 10: ..." means you are passing int() a value which it doesn't know how to translate into an integer. The question, then, is: what is that value, and where is it coming from?
Try substituting
VALUE = {
'2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, '10':10,
'J':10, 'Q':10, 'K':10, 'A':11
}
def getValue(self):
try:
return Card.VALUE[self.__rank]
except KeyError:
print "%s is not a valid rank" % (self.__rank)
and see what you get. My guess would be that drawCard is generating rank values that Card.getValue doesn't know what to do with.
Other problems with your code:
TEN = 10
FOUR = 4
The whole point of using defined values is to provide semantic meaning and allow a single point of change; yet FOUR is no more contextually meaningful than 4, and I see no case in which changing the value of FOUR or TEN would make sense (indeed, if FOUR were ever to equal 3, it would be actively unhelpful in understanding your code). Try renaming them FACECARD_VALUE and NUMBER_OF_SUITS.
You are using "rank" to mean multiple different things: the character denoting a card and the value of a card to your hand. This will also increase confusion; try using face for one and value for the other!
You seem to be using drawCard() as a stand-alone function; how are you keeping track of what cards have already been dealt? Does it ever make sense to have, for example, two Ace of Spades cards dealt? I would suggest creating a Deck object which initializes 52 canonical cards, shuffles them, and then deck.getCard() returns a card from the list instead of creating it randomly.
See what you think of the following:
import random
class Deck():
def __init__(self):
self.cards = [Card(f,s) for f in Card.FACE for s in Card.SUIT]
self.shuffle()
def shuffle(self):
random.shuffle(self.cards)
def getCard(self):
return self.cards.pop()
class Card():
# Class static data
FACE = ('A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K')
NAME = ('Ace', 'Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King')
RANK = (11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10)
SUIT = ('Clubs','Diamonds', 'Hearts', 'Spades')
def __init__(self, face, suit):
ind = Card.FACE.index(face)
self.__face = Card.FACE[ind] # the long way around, but keeps it consistent
self.__name = Card.NAME[ind]
self.__rank = Card.RANK[ind]
ind = Card.SUIT.index(suit)
self.__suit = Card.SUIT[ind]
def getFace(self):
return self.__face
def getName(self):
return self.__name
def getRank(self):
return self.__rank
def getSuit(self):
return self.__suit
def __str__(self):
return "%s of %s" % (self.__name, self.__suit)
def __repr__(self):
return "%s%s" % (self.__face, self.__suit[:1])
class Player():
def __init__(self):
self.cards = []
def drawCard(self, deck):
self.cards.append(deck.getCard())
def drawCards(self, deck, num=2):
for i in range(num):
self.drawCard(deck)
def getRank(self):
return sum( c.getRank() for c in self.cards )
def __str__(self):
cards = ', '.join(str(c) for c in self.cards)
return "%s: %d" % (cards, self.getRank())
def __repr__(self):
return ' '.join([repr(c) for c in self.cards])
class Game():
def __init__(self):
self.deck = Deck()
self.player1 = Player()
self.player2 = Player()
def test(self):
self.player1.drawCards(self.deck, 2)
print "Player 1:", self.player1
self.player2.drawCards(self.deck, 2)
print "Player 2:", self.player2
def main():
g = Game()
g.test()
if __name__=="__main__":
main()
rank1 = Card.Card.getRank(card1)
This looks like you're trying to call the getRank
as a static method. getRank is expecting an instance of itself as the first parameter. This usually means you have a Card object, but the way you call it above, you don't have an object to pass it. I'ms urprised it even lets you call it like that. That should give you an incorrect number of arguments error.
Post more code, but it seems like you have serious fundamental problems with your design.
Update:
What's this?
RANK= ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]*FOUR
Why do you need a list of 4 duplicates of your ranks?
Here is another approach to make a deck of cards
from itertools import product
card_values = (
("1", "1", 1),
("2", "2", 2),
("3", "3", 3),
("4", "4", 4),
("5", "5", 5),
("6", "6", 6),
("7", "7", 7),
("8", "8", 8),
("9", "9", 9),
("10" ,"10", 10),
("Jack", "J", 10),
("Queen", "Q", 10),
("King", "K", 10),
("Ace", "A", 11))
card_suits = ("Spades", "Clubs", "Hearts", "Diamonds")
class Card(object):
def __init__(self, name, short_name, rank, suit):
self.name = name
self.short_name = short_name
self.rank = rank
self.suit = suit
cards = []
for (name, short_name, rank), suit in product(card_values, card_suits):
cards.append(Card(name, short_name, rank, suit))
You could reduce the amount and complexity of your code by using a Python dictionary. If you did this, your getRank()
function could look something like the following:
class Card(object):
RANK = {"A":1, "2":2, "3": 3, "4":4, "5": 5, "6": 6, "7":7,
"8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}
def __init__(self, draw): # just for example
self.__rank = draw
def getRank(self):
self.__rank = Card.RANK[self.__rank]
return self.__rank
# ...
print Card('A').getRank()
# 1
print Card('4').getRank()
# 4
print Card('J').getRank()
# 10
print Card('K').getRank()
# 10
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