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WPF 3d rotation animations

I have a few 3d rectangles on my screen that I want to pivot around the Y axis.

I want to press down with the mouse, and rotate the 3d object to a max rotation, but when the user moves their mouse, I want to slightly rotate it so that it looks like a see-saw (rotating from a range of -13 开发者_运维问答to 13 degrees on the Y-Axis).

At the moment, I can do this, but my frame rate really really suffers when I move the mouse quickly. So for example, when I click the left side of the rectangle, I generate a storyboard and animation objects, then rotate the 3d object to -13 degrees. Then when I slightly move the mouse to the right, I want to rotate it to -12.5, and so on...

Again, I can do all of this, its just that the performance suffers greatly! It goes down to 5-FPS in some cases... which is not acceptable.

My question is am I doing this the best way? How else could you animate a rotation base on the users position on the screen?

Thanks for any help you can provide! Mark


I assume you are doing the following:

  • Using a separate Model3D for the object you are rotating & including it in a Model3DGroup
  • Giving it a RotateTransform3D containing an AxisAngleRotation3D
  • Animating the AxisAngle3D's Axis property in the Storyboard

If my assumptions are correct I think we can conclude the problem is efficiency in rendering, since the CPU required to update a single Axis value, recompute the Transform, and update MILCore is negligible.

I can think of several ways that could improve the rendering performance:

  1. If your Model3D being rotated is a GeometryModel3D backed by a MeshGeometry3D, do as much as you can to simplify the mesh and the materials used. It can also help to substitute a different mesh for closeups.

  2. If the Model3D being rotated is a GeometryModel3D that uses VisualBrush brushes, during animation temporarily replace the VisualBrush with an ImageBrush containing a BitmapImage that is a snapshot of the Visual underlying the VisualBrush as of the instant the animation starts. When the animation ends, put backthe VisualBrush. The user probably won't notice that the contents of the object freeze temporarily when it rotates. (Note that this same technique can be used if your Visual3D is a Viewport2DVisual3D.)

  3. If the Model3D being rotated is combined into a Model3DGroup with other objects but lies entirely in front of or behind the other groups, separate the model into its own separate Viewport3DVisual, appropriately layered to get the effect you want.

  4. Simplify lighting or Material types

  5. Monitor the actual frame rate and if it is going too low when using the storyboard, rotate the object immediately to where the mouse indicates without using an animation.


MSDN presents some tips on what impacts in WPF 3D performance. If you didn't stumble on it yet, check the items on "Performance Impact: High" list.

Edit: In march 2009, Josh Smith published an article on CodeProject that involves rotating 3D objetcs. Maybe you want to check his solution.

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