Custom control doesn't display in window
I'v created view based application. And Added new class which extends from UIView. This class contains some controls in it (simple controls). Now I want to display/hide this control when user click on something. Control should be displayed as a overlay window. Over all other controls. I try to do this like:
- (void)viewDidLoad {
[super viewDidLoad];
addSubview:myOverlayChannelPicker;
}
Everything goes fine, debug get in custom control code but nothing display on screen. I tried to add it manually and it works, but I need to add it in runtime. What could be the reason for 开发者_Go百科not displaying control?
Complete code for OverlayChannelPicker
@implementation OverlayChannelPicker
@synthesize myImage;
@synthesize img1;
@synthesize img2;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
// Initialization code
}
return self;
}
- (void)awakeFromNib{
img1 = [UIImage imageNamed:@"imgTest.jpg"];
img2 = [UIImage imageNamed:@"imgTest2.jpg"];
arrayOfImages = [[NSMutableArray alloc] init];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
scrollView = [[UIScrollView alloc] init];
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = NO; // for smooth scroll
scrollView.directionalLockEnabled = YES;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.delegate = self;
//scrollView.backgroundColor = [UIColor blueColor];
scrollView.autoresizesSubviews = YES;
scrollView.frame = CGRectMake(0, 150, 320, 128);
[scrollView setContentSize:CGSizeMake(1620, 128)];
[self addSubview:scrollView];
UIImage *imageToAdd;
int x = 0;
int y = 0;
for(imageToAdd in arrayOfImages)
{
UIImageView *temp = [[UIImageView alloc] initWithImage:imageToAdd];
temp.frame = CGRectMake(x, y, 128, 128);
temp.userInteractionEnabled = YES;
x += 135;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imageTapped:)];
[temp addGestureRecognizer:tap];
[scrollView addSubview:temp];
}
}
- (void)imageTapped:(UIGestureRecognizer *)sender
{
UIImageView *iv = (UIImageView *)[sender view];
UIImage *image = [iv image];
UIImage *it = [arrayOfImages indexOfObject:image];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:iv cache:YES];
if(it == img1)
it = img2;
else
it = img1;
[UIView commitAnimations];
}
And it's header:
@interface OverlayChannelPicker : UIView <UIScrollViewDelegate>{
IBOutlet UIImageView *myImage;
UIImage *img1;
UIImage *img2;
IBOutlet UIScrollView *scrollView;
int view1Index;
int view2Index;
NSMutableArray *arrayOfImages;
}
@property (nonatomic, retain) UIImageView *myImage;
@property (nonatomic, retain) UIImage *img1;
@property (nonatomic, retain) UIImage *img2;
@property (nonatomic, retain) UIScrollView *scrollView;
- (void)awakeFromNib;
@end
You probably want to make the call like this:
[self.view addSubview:myOverlayChannelPicker];
By the look of your posted code sample I have to assume that you have not been doing any objective-c development before. If that is the case you should probably start here Introduction to The Objective-C Programming Language to get the basics covered.
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