SVG piechart with ruby
I've tried to produce a small block of code which would construct for me a SVG piechart, listed开发者_开发问答 below:
# piechart-svg.rb:
BEGIN {
@colors = []
both = %w(coral grey green salmon blue seagreen slategrey cyan)
darks = %w(magenta red olivegreen orange turquoise goldenrod khaki orchid slateblue violet)
lights = %w(steelblue yellow skyblue pink goldenrodyellow)
@colors << both.map {|c| [c, "light#{c}", "dark#{c}"] }
@colors << darks.map {|c| [c, "dark#{c}"] }
@colors << lights.map {|c| [c, "light#{c}"] }
@colors.flatten!
@radius = 100.0
@prevcoord = "#{@radius},0"
puts <<-EOF
<?xml version="1.0" standalone="no" ?>
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin"
viewBox="-#{@radius},-#{@radius} #{@radius*2},#{@radius*2}">
<defs>
<style>
.wedge { stroke: darkgrey; stroke-linejoin: round; fill-opacity: .2; }
</style>
</defs>
EOF
}
ARGV.each_with_index do |percent,index|
print " <path class=\"wedge\" fill=\"#{@colors[index]}\" d=\""
angle_as_degrees = percent.to_f / 100 * 360
x = Math::cos(angle_as_degrees * 180 / Math::PI) * @radius
y = Math::sin(angle_as_degrees * 180 / Math::PI) * @radius
print "M#{@prevcoord} A#{@radius},#{@radius} 0 0,1 #{x},#{y} L0,0 Z\" />\n"
@prevcoord = "#{x},#{y}"
end
END { puts " <circle fill=\"none\" stroke=\"black\" r=\"#{@radius}\" />
</svg>" }
The trouble is, if I feed it, say, 50% (ruby piechart-svg.rb 50
), the produced wedge is less than half of the circle. I don't understand why.
You have your degrees to radians conversion backwards. Should be:
x = Math::cos(angle_as_degrees * Math::PI / 180) * @radius
y = Math::sin(angle_as_degrees * Math::PI / 180) * @radius
Note that you still have problems if any slice is greater than 50%, but that's separate from this question. :)
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