SDL Mouse position Cropped after resize
I'm getting some strange behaviour with the mouse position in SDL. If 开发者_如何转开发I re-size the window bigger, the x,y positions from either mouse events, seem to be restricted to the original window Width and Height.
If there some function call that I'm missing to tell SDL that the mousing area has increased in size.
The relevant parts of the app:
void Resize(int width, int height)
{
WindowWidth = width;
WindowHeight = height;
/* update OpenGL */
}
void Init()
{
glClearColor(0.f, 0.f, 0.f, 1.f);
Resize(WindowWidth, WindowHeight);
}
void MouseClick(int button, int state, int x, int y)
{
unsigned int MouseButton = unsigned(Mouse.z);
unsigned int b = (1 << (button-1));
if (state)
MouseButton = MouseButton | b;
else
MouseButton = MouseButton & (~b);
Mouse.z = MouseButton;
Mouse.x = x;
Mouse.y = y;
}
void MouseMove(int x, int y)
{
MouseRel.x = x - Mouse.x;
MouseRel.y = y - Mouse.y;
Mouse.x = x;
Mouse.y = y;
}
int main(int agrc, char *argv[])
{
bool quit = false;
SDL_Event event;
if ( SDL_Init(SDL_INIT_VIDEO) < 0)
return 1;
if (SDL_SetVideoMode(WindowWidth, WindowHeight, 0, SDL_OPENGL | SDL_RESIZABLE) == NULL)
return 2;
Init();
while (!quit)
{
DrawScene();
while ( SDL_PollEvent(&event) )
{
if ( event.type == SDL_VIDEORESIZE)
{
Resize(event.resize.w, event.resize.h);
}
else if ( event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP )
{
MouseClick(event.button.button, event.button.state, event.button.x, WindowHeight - event.button.y);
printf("event.button (%i, %i)\n", event.button.x, event.button.y);
MouseHandler();
}
else if ( event.type == SDL_MOUSEMOTION )
{
MouseMove(event.motion.x, WindowHeight - event.motion.y);
printf("event.motion (%i, %i)\n", event.motion.x, event.motion.y);
MouseHandler();
}
else if (event.type == SDL_QUIT)
quit |= true;
}
quit |= KeyboardHandler();
SDL_Delay(10);
}
SDL_Quit();
return 0;
}
Try re-calling SDL_SetVideoMode()
in your SDL_VIDEORESIZE
handler.
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