Where can I find some open source implementations of the Boids algorithm, for the iOs? [closed]
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Closed 7 years ago.
Improve this questionThe question says it all: I'm looking for working, open source, implementations of algorithms (or derivatives there of) initially described in the Boids p开发者_StackOverflow社区aper.
It looks like most of the code out there was written before "Open Source" really meant anything. I asked Mr Google:
- Craig Reynolds's Boids page has a bunch of links for various languages and some mostly-original Lisp. Embedding a Lisp interpreter should not be that hard.
- Christopher Kline, C++, Not-For-Profit. Licence terms for commercial apps negotiable with the author.
- Tom Bak, Thong Chau, Visual C++/OpenGL/GLUT, no licence. You could try contacting them.
- Robert Platt, VC++/D3D, no licence. You could try contacting him too.
You're unlikely to find anything specifically "for the iOS" (or even written in Objective-C), but C and C++ versions should be easy to port. .NET versions should be easy enough to run using MonoTouch.
This might help: Chapter from Killer game programming in Java about Flocking Boids
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