error C2819: type 'Robot::Animation' does not have an overloaded member 'operator ->'
I cannot for the heck of it find why this is throwing an error! Okay so I have a Struct that contains some objects. I then create a pointer to that struct and set the items one by one. By I keep getting an error. Here's the code:
Robot.h:
// Name and Animation info
std::map<std::string, Ogre::AnimationState*> mAnims2;
struct Animation {
std::string name; // The name of the animation state
Ogre::AnimationState* mAnimState; // The actual animation state
bool FADE_IN; // Fade the animation in
bool FADE_OUT; // Fade the animation out
};
Robot.cpp:
// Go through the set by using iterator
while (animStateIter.hasMoreElements()) {
// The Animation 开发者_运维问答object we will construct
Animation* mAnimation = new Animation();
// Initial values for Fading In and Out
mAnimation->FADE_IN = false;
mAnimation->FADE_OUT = false;
// Create the Animation object, using the next animation in the list
mAnimation->mAnimState = animStateIter.getNext();
// Set the animations name
mAnimation->name = Animation->mAnimState->getAnimationName();
// Make sure the animation is set to Loop
mAnimation->mAnimState->setLoop( true );
// Insert the Animation object into the list of Animations
mAnims2.insert( std::make_pair( mAnimation->name, mAnimation) );
/* DEBUG */
output << mAnimation->name << std::endl;
}
The Error:
Error 1 error C2819: type 'Robot::Animation' does not have an overloaded member 'operator ->' c:\users\masry\school-work\fall-2010\cs-425\homework-4\gameengine_solution\robot.cpp 52
Also if you noticed, I am trying to dynamically create Struct objects and insert them into a Map. I call:
Animation* mAnimation = new Animation();
in a while loop, is this good OO design? If not, what is a better way? Thank you.
EDIT: So, thanks to Frédéric, it turned out that I was missing a letter. but now I am getting an error saying:
Error 17 error C2784: 'std::basic_ostream<char,_Traits> &std::operator <<(std::basic_ostream<char,_Traits> &,unsigned char)' : could not deduce template argument for 'std::basic_ostream<char,_Traits> &' from 'std::string' c:\users\masry\school-work\fall-2010\cs-425\homework-4\gameengine_solution\robot.cpp 58
I think your error is there:
// Set the animations name
mAnimation->name = Animation->mAnimState->getAnimationName();
That probably should be:
// Set the animations name
mAnimation->name = mAnimation->mAnimState->getAnimationName();
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